Not only is dismembering the Necromorphs brutal, but all of Isaac’s death sequences are explicitly detailed. Dead Space has some of the most satisfying, grotesque gore I’ve witnessed in a video game. Survival is key, for the wrong move will surely lead to horrific results. These predicaments exude anxiety, the player cornered and panicking as they strive to survive. The player is then forced into a situation where they need to react as fast as possible (while making sure to be careful with ammo). So when the player controlling Isaac turns a corner and hears a sound and hesitates, they may turn around to find a swarm of Necromorphs behind them. The Necromorphs cannot be easily killed you can’t just fill them with bullets, they must be dismembered to be defeated. These elements work to slow the player down, aiding to pace out the flow of the game. There are numerous moments where a shadow will scurry by, or there will be a random scream in the distance. The design feeds into the game’s tension and suspense while Dead Space moves like a “run and gun” title, the player may find themselves hesitating from time to time. The environment surrounding Isaac is one of Dead Space ’s greatest qualities. Brief visual and audio cues keep them on guard, balancing out periods of running to slowly creeping down halls. So many horror-action games allow players to feel powerful thanks to heavy weaponry Dead Space on the other hand, provides you with the weaponry, but continuously messes with the player’s senses. And while Dead Space offers this same idea, it executes it much differently, elevating the emotion of horror. It’s just you and the various hisses and hums of pipes surrounding you nothing but the cold steel of the station’s infrastructure nothing but the dead bodies surrounding you, and the Necromorphs trailing you from the shadows.įor action games it is common to maintain a high speed in aggression games will provide many opportunities to throw waves of enemies at the player, allowing them to swing their sword or shoot away. Even considering the initial Necromorph attack, the creature pursues you without skipping a beat and once you finally escape it, you’re left alone in a foreign place without your crew. Even from the moment you enter the Ishimura there’s an air of dread from the damaged rooms and smeared blood trails, there’s so much to take in (and with zero understanding of the situation). That said, Dead Space is a unique experience that uses its atmosphere to amplify tension throughout its formalist structure. In a formalistic sense, Dead Space is a “run and gun” game Issac is able to use a variety of weapons to take on the Necromorphs as he moves from objective to objective. It is then up to Issac to make every effort he can to reconnect with his crew and get out alive. Shortly after docking the Ishimura all goes to hell Isaac and crew are attacked and split up by a Necromorph, the alien lifeforms responsible for the station’s devastation. Said signal is coming from the USG Ishimura, where Isaac’s girlfriend also happens to be. While its sequels would become those action-horror games with a greater emphasis on the former rather than the latter, the first Dead Space is a horrifying masterpiece.ĭeveloped by the late Visceral Studios, Dead Space puts you in the shoes of Isaac Clarke, an engineer sent with a team to answer a distress signal. The first entry of the Dead Space trilogy celebrates its 10 year anniversary today. One of those games is none other than Dead Space. There are plenty of titles in gaming that one can find this and wave their finger at, but there are also those titles that obtain a superb balance within action-horror. We tend to talk a lot about horror nowadays having too many jumpscares or how so many works throughout the genre are too “in-your-face” with violence, taking away from the suspense and dread of stories.
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